Faster Final Fantasy Turnaround?

Speaking with GameReactor, Final Fantasy series producer Yoshinori Kitase noted that he wanted the Final Fantasy series to have more rapid iterations, following the successful business model set by Western triple-A titles such as Assassin’s Creed and Call of Duty.

“Final Fantasy XIII was the first game [we made for current generation consoles], and personally I think we took a little too long getting it out,” said Kitase. “When you think of Western triple-A titles like Call of Duty, Battlefield and Assassin’s Creed, they seem to work with a lot shorter turnaround (for more, see link) and

Now for some thoughts

Yoshinori Kitase gave this interview to GameReactor. After reading it, I am left to wander if we are going to lose even more of our ‘Final Fantasy’ as they attempt to release games quicker. If producing a game quicker means that it begins to suck more and more with each passing game, what is the point? It seems with each new game the Final Fantasy series is becoming less of an RPG and more of a crapfest.

I am all for taking more time to create a more quality game. I believe that true fans of FF would agree.

2 comments on “Faster Final Fantasy Turnaround?

  1. I completely agree with you, especially since taking so much time to release FFXIII didn’t help the game out of earning the “Worst FF” with so many loyalists. Plus, the time between FFXII and FFXIII was only 3 years… I expect to wait that long for a “main title” game in this series. Sure, if they half-heartedly release side stories or whatever in a short while after a main title, so be it–but they’d better not screw up the big releases.

    • Exactly! A short time between sequels and spinoffs are fine but not for the main titles. Some thought and creativity needs to be put into it. Squeenix is slowly destroying the Final Fantasy name and before you know it there will be no fans anymore.

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